News: My 2-Year Anniversary of Game Programming and Project Updates

Hello everyone,

This summer I am excited to announce I have finally been working on building my very own Java 2.5D Raycaster game engine with my friend Steven Bajmakovich. I can’t believe it has been two years since I began my game development journey with Steven, where we developed our very first game called X-Squadron from the ground up using the Unity game engine. I’m also super thrilled to announce that we will be releasing the updated X-Squadron game at the end of this summer with a whole new mission mode filled with waves of enemies and bosses! There will also be an information log in game to learn about the enemies and the lore behind the x-squadron team! The art has recently been vastly updated and greatly improved! With these things in mind, I’d like to post two very engaging videos about building a 2.5D Raycaster game engine. Many of the games from the 1990s such as Wolfenstein 3D, Doom, Duke Nukem 3D, and Elder Scrolls Arena, have been created with a Raycaster game engine.

Check out these videos! I’ll keep you guys posted on more updates as I go along. Plus, I will be updating my blog with new projects I’ve worked on in the past recently. I’ve done a lot of neat programs within the past year and I’d be happy to share these with all of you in the upcoming weeks.